VR Accessibility Chart

VR Content can and should be
Accessible for Everyone.

We can work together to help advocate to make this a reality!

According to eMarketer, there are roughly 57 million Virtual Reality users in the United States, and according to the CDC, 1 in 4 Americans are living with a disability. It’s not really possible to accurately assess how many VR users have disabilities, but I have been in the VR space long enough to see firsthand that there is a rather large population of VR enthusiasts who have disabilities or unique challenges that impact their ability to interact with certain games and experiences. If those aforementioned statistics are any indicator, the population of disabled VR users could easily be in the millions.

Some developers have already taken initiative to consider accessibility in their content, but the majority of games and experiences available today are sorely lacking in accessibility features, many of which are quite simple to implement. Something as simple as customizable controls mapping and the ability to play with only one controller can drastically improve accessibility for a game, but I can think of only a few mainstream games that already have that option today.

Imagine how disappointing it must be for someone to not be able to enjoy a game they might otherwise love, simply because they lack the use of one of their hands, or have to play while seated with no option to adjust player height. I hope developers will take these challenges into consideration more in the future, but in the meantime we as a community can work together to compile a collection of VR games and experiences and list what accessibility features they have. This will help folks make decisions on what games to buy based on whether or not those games offer the accessibility tools they need, which are often never mentioned in the game’s description on store pages. I am hoping that this may even have the added bonus of inspiring some developers to make the changes to their games that will make them more accessible based on their evaluation in the chart below.

This spreadsheet is a collaborative project started by individuals within the VR and disability community.

Our evaluations are based solely on our individual experiences and may not always be up to date. If you would like to contribute your own assessment to our spreadsheet, please complete the form below the chart, or click here to go to the form’s page. In order to cut down on spam or misuse of this system, we require you to include a valid email address, but it will not be visible in the public chart and will NEVER be shared or used for anything else. If you’re having trouble viewing the embedded spreadsheet, you can click here to go to the sheet’s page.

Want to help?

If you have any questions, comments, suggestions on how we can improve our evaluations, please reach out via this contact form and we will get back with you as soon as we can!

This was our old Accessibility Chart. We’re keeping it here because it still contains valuable information, but it is being discontinued in favor of the streamlined new Forms to Sheets system we have now, so the data below may be outdated. Please refer to the new chart above for more up-to-date assessments.

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